Artish

Website Design

Artish is a subscription-based website that provides self-paced art classes. The websites focuses on usability and accommodations for neurodivergent individuals.

ROLE

Lead UX Designer and Researcher

TOOLS

Adobe XD | Pencil & Paper | Photoshop | Illustrator

TIMELINE

February - March, 2023

Slide Deck

The problem

Available websites that offer self-paced art classes are complicated, difficult to navigate and make it hard to choose classes best suited to a user’s abilities and needs.

The goal

Design a website for art classes that is simple, easy to navigate and provides detailed information about the class offerings.

Understanding the User

User Research

I conducted interviews and created empathy maps to understand the users I’m designing for and their needs. A primary user group identified through research was neurodivergent young and middle-aged adults who are interested in taking art classes but who require accommodations in order to choose and enjoy the classes. My research revealed that this user group would benefit from more information about the class requirements and additional content and accommodations that pertain to their needs and abilities.

1

Navigation

Learning websites are often cluttered with information that is displayed in a confusing and distracting way.

2

Information

Distracting popups and paywalls make it difficult for users to browse available classes without signing up first.

3

Content

Learning websites offer such a wide variety of classes it is difficult for users to hone in on the right class for them.

4

Accessibility

Learning websites usually offer one means of providing class content which makes it difficult and less enjoyable for some users.

Persona

“I want to be creative and find my inner artist.” 

Issa

Age: 17
Education: High Schooler
Hometown: Roseburg, IA
Family: Parents
Occupation: Student

Problem Statement:

Issa is a neurodivergent high schooler who needs a website that is easy to navigate and has accessibility features that accommodate symptoms of ADHD and PTSD because she wants to take online art classes.

Goals:

  • Less cluttered interface, with well-organized information that is easy to access without pop-ups and distractions
  • Curated selection of art classes
  • Different content formats for accessibility
  • More information about classes that pertain to her abilities

Frustrations:

  • “It’s frustrating when websites try to get you to sign up without browsing first.”
  • “Some websites have too many different classes. I don’t know which to choose, and I get overwhelmed.”
  • “I worry that I won’t be able to complete the class if my symptoms flare up.”

Issa is Junior attending an online high school that has no art classes. She has always wanted to learn art and be creative but she has struggled to find a way, since her ADHD and PTSD symptoms can make it more difficult for her. Issa thinks taking art classes after school would be a good creative outlet but she has struggled to find the right website and class that she feels confident taking. Since her high school provides accommodations for her, she knows there are ways she can succeed with art too if she can find a website that offers these same tools.

User Journey Map

Mapping Issa’s user journey revealed that just the process of choosing a website and class left her feeling exhausted and defeated and making that process easier could help her succeed.

Starting the Design

Sitemap

Navigating complicated websites was a primary pain point for users so I wanted to make the information architecture as simple and intuitive as possible. 

Paper Wireframes

Drafting multiple iterations of each screen allowed each element to be carefully considered for how it addressed user pain points and whether or not it would be included on the home screen.

I knew users may be accessing the art tutorial website on a variety of devices so I considered responsive design right from the start.

Digital Wireframes

Throughout digital wireframe iterations, I focused on user feedback and research to create features that addressed user concerns and pain points. I knew we need information hierarchy to be intuitive and information needed to be limited and easy to read.

Digital Wireframes - Screen Size Variations

Low-fidelity Prototype

To create a low-fidelity prototype, I connected all of the screens involved in the primary user flow of browsing classes and purchasing a membership. I used peer feedback to implement changes for each iteration.

Usability

Usability Study Findings

I conducted a unmoderated usability study with 5 users in the United States. The study length was 20-30 minutes. These were the main findings that were uncovered:

1

Homepage

Users wanted information on the homepage to be simplified.

2

Content

Users found the content was too large and they didn’t want to scroll so much to see all of it.

3

Buttons

Learning websites offer such a wide variety of classes it is difficult for users to hone in on the right class for them.

Style

Logo/Icons

Colors

Typography

Buttons/Icons

Refining the Design

Mockup 1

Based on the insights from the usability study, I eliminated the section with categories that included thumbnails and add a side menu with that information.

Mockup 2

Based on the feedback that there were too many buttons, I created one button that linked to a more detailed information page.

Mockups: Original Screen Size

Mockups: Screen Size Variations

High-fidelity Prototype

My high-fidelity prototype incorporated feedback from the usability study as well as members of my team.

View the Prototype

Accessibility Considerations

1

Fonts

I did research to determine what fonts are best for people who have neurological differences and found the font Readex was created for users with ADHD.

2

Content

I eliminated unnecessary flags, icons, pop-ups and information and used text with clear visual hierarchy.

3

Menu

I designed the menus and sidebars to be as simple as possible to make it easier for users to focus on information.

Takeaways

Impact

The target users shared that the simple design was easy to navigate and the information was organized and a clear and intuitive hierarchy.

What I learned

I learned that for some users, processing information can deplete their energy, especially when it is not displayed thoughtfully. Simplifying designs and organizing content can make a huge difference for them.